Jobs and tasks gamble paid off

I have spent the last 12 months developing a product for one of my long-term clients, I’m going to refer to the product as EWAQO for the rest of this post.

I initially thought EWAQO would be three to four months of work, lockdowns, homeschooling, the pandemic in general and feature creep put paid to that.

EWAQO is far from the largest product I’ve worked on, I’ve been a professional developer for over twenty years and have worked at scale, it is however the largest product I’ve created single-handled. The Costs to Expect API, Website and App are big when combined, EWAQO is in a world of its own, it has so many different systems and is immense.

I decided early on to go deep with queues and scheduled tasks, I wanted to keep the App fast for the user and do as much of the heavy lifting as possible behind the scenes. Typically, I’m using queues for complex user-initiated tasks/actions and scheduled tasks are for processing.

It is easy to handle the complex stuff behind the scenes, but there is a problem, you need some visibility. Before I wrote the first job I created the interface, that way the client can see what is happening, is a job running? Did it fail? What was the output? Who initiated it? etc.

This was the masterstroke and made so much of the complexity possible, the client could see what is happening, job classes and tasks are simpler to create because you don’t need to worry about the front-end, it all came together brilliantly.

I’m not done with EWAQO, as of writing, there are 27 jobs and 26 scheduled tasks and I have visibility of each one, I can see when they are running, what is due, when and why they fail, it all just works.

We are working toward the soft-release of Costs to Expect this year, part of that is developing two smallish apps that act as companions. Both apps will borrow heavily from what I learned developing EWAQO.